Garden Competition
Abridged Rules for
Evaluation Purposes
By Ken Stevens
Ages 10 and up. 3-5 players.
© Toccata Games 2004
BELOW ARE SOME SECTIONS FROM
THE RULES OF THE “GARDEN COMPETITION” BOARD GAME FOR PROSPECTIVE PURCHASERS TO
HELP THEM GET A SENSE OF WHAT THE GAME IS LIKE BEFORE THEY BUY IT.
DESCRIPTION
Welcome to the Garden Competition where you are a neighbourhood student eager to win this year’s garden competition. Compete against other players for limited flowers at the nursery and for the favour of your neighbours who give away clippings from their flowers to their favourite students.
Each player knows some of the flowers and colours the Garden Judge is looking for, but no player knows all of the flowers and colours the judge wants. Players try to guess the flowers and colours they don’t know by watching what the other players are planting. The judge also has some secret criteria that only she knows, which players can learn by taking her out for coffee.
CONTENTS
·
1 Turn
Board (12 turns, special event icons, judge card table)
·
1 Red
Pawn (Turn Marker)
·
1 Green
Pawn (“Green Thumb” indicating the start player each round)
·
5
·
5
Next-Door Neighbour Boards
·
1
Neighbours Down the Street Board
·
60 Player
Cubes (12 each in red, blue, green, yellow, and brown)
·
30 Judge
Score Cards
·
68 Flower
Tiles, 81 Weed Tiles, and 11 Mulch Tiles
·
60 yellow
plastic chips (representing $1 each)
NEIGHBOUR BOARDS
Each Next-Door Neighbour Board contains a Garden, an Introduction Area (the picture of the shaking hands), a Sign, and a Greenhouse. Each house on the Neighbours Down the Street Board contains an Introduction Area, a Sign and a Greenhouse. The Introduction Areas are where Player Cubes are placed to indicate when players have introduced themselves to those neighbours. The Signs indicate jobs players can do for those neighbours and what those jobs are worth. Lastly, the Greenhouses hold flowers of different sizes that the neighbours give away to their “favourite” players on certain turns. The Gardens on the Next-Door Neighbour Boards are used for spreading weeds.
FLOWER AND WEED TILES
Flower Tiles come in five different colours (red, yellow, blue, purple, and white) and three different sizes: small (1” x 1”), medium (1” x 2”) and large (2” x 2”).
Each Flower and Weed Tile has a type of sun exposure it
requires: full-sun, partial sun, or full-shade.
These correspond to shaded squares in the
Flower Tiles are different on each side. The bright-coloured side without the seed is called the “Flower” side. The other side is either blank, or has a faded flower and a picture of a seed on it. When placing a Flower Tile in a Garden, the tile is placed with the “Flower” side up.
Weed Tiles are also different on each side. The side with just a picture of the weed is called the Dormant side. When a Weed Tile has its Dormant side up, it no longer spreads to other gardens. The other side of the Weed Tile has a picture of a red seed on it and indicates “Gone to Seed.” Weed Tiles that have “Gone to Seed” do spread to other gardens. When placing new Weed Tiles in a Garden, the tile is placed with the “Seed” side up.
Players may rearrange flowers and mulch in their garden at any time during the game. Players may not rearrange weeds.
PREPARATION
See the last page for a diagram of what a 4-player game looks like before the flowers are placed.
Boards
· Place the Turn Board in the centre of the Table and place the Turn Marker on turn 1.
· Place the Green Thumb Pawn in front of the second-youngest player.
· Place a Player Garden Board in front of each player.
· Place a Next-Door Neighbour Board between each pair of adjacent players. Place 4 $1 tokens on top of each sign on each Next-Door Neighbour Board.
· Place the Neighbours Down the Street Board beside the Turn Board. Place 3 $1 tokens on each Small House sign and 5 $1 tokens on the Large House sign.
· Place the remaining $1 tokens beside the board in the “Bank”.
· Each player chooses a colour and takes the Player Cubes of that colour.
·
Each player places one of his Player Cubes in
the Introduction Area of the Next-Door Neighbour Board to his left. (The Introduction Area is the icon of the
shaking hands above the sign.)
Judge Cards.
· Sort the Judge Score Cards into 2 piles: flowers and colour.
· Turn each pile face down, shuffle each pile separately, and secretly draw 2 colour cards and either 7, 9, or 11 flower cards depending on the number of players (7 for 3 players, 9 for 4 players, and 11 for 5 players). The drawn cards will form the judging criteria for the game.
· You will now have a deck of Judge Cards containing both flower and colour cards consisting of 9, 11, or 13 cards depending on the number of players. Shuffle this deck and deal all of the cards out face down as follows. Deal one to each player, one between each adjacent pair of players, and three beside the turn board. The three cards beside the Turn Board are called the 1st, 2nd and 3rd Judge Cards. Each player may view their own card and the card to their left and right but must keep their contents secret.
Flowers
· If there are only 3 players, remove 1 flower of each type of small and medium flower that there are exactly 2 flowers of each type.
· Randomly place small Flower Tiles on each small green square in the Neighbour Greenhouses (draw them from a hat). Place the Flower Tiles Flower side up (i.e. seed/blank side down). Do the same for Medium and Large Flowers.
· Place the remaining Flower Tiles seed-side-up in the “Nursery” (a designated part of the table beside the turn board). If the flower is blank on one side, place it Flower side up.
· Place the Weed Tiles in sorted piles beside the Turn Board.
PLAYING THE GAME
The game lasts for 12 rounds. The start player (indicated by the Green
Thumb Pawn) changes from round to round in clockwise order. Every round, the following sequence takes
place. Note: This round sequence is also printed on each
1.
Special
Events
If there are any icons in the
square the Turn Marker is in, perform the Special Events for those icons as
described in the “SPECIAL EVENTS” section below.
2. Spread Weeds
If there are any weeds on boards that have Gone to Seed, follow the sequence below to spread those weeds. Note that Dormant Weeds do not spread.
[Details of how weeds spread are omitted]
If the turn square indicates “LEFT NEW WEED” or “RIGHT NEW WEED,” each player places a new Weed Tile of his choice seed side up in the Next-Door Neighbour Garden to his left or right as indicated.
3. Player Actions
Clockwise from the Green Thumb Pawn, each player chooses two actions to perform on his turn. Players are allowed to choose the same action twice, only one action, or no action at all if they wish. Note: An abbreviated list of these actions is printed on the Player Garden Boards. Below is the list of actions.
·
Introduce. The player introduces himself to a neighbour by placing one of his cubes
in the Introduction Area of that neighbour’s house (the picture of the shaking
hands).
·
Work. The player does a job for a neighbour.
Players are allowed to do a job for a neighbour only if there is money
on the neighbour’s house and if the player has introduced himself to that
neighbour on a previous turn.
·
Schmooze.
The player buys the judge a cup of coffee for $2. The player pays $2 to the bank and secretly
views one of the three Judge Cards of his choice.
·
Shop.
Buy one seed, flower, or bag of mulch at the nursery. The player pays the cost of the item to the
bank and plants the flower or mulch in his garden.
·
Weed. The player removes one Weed Tile from his
4.
Next Turn
Advance the Green Thumb Pawn to the next player clockwise. Move the Turn Marker one turn forward on the Turn Board. Replace any money taken from the Neighbour Houses with the amount printed on the sign.
SPECIAL EVENTS
Special Events occur when there is an icon in the current turn square. If there is more than one Special Event in a single turn, the Special Events occur in the following order.
1. Judge Speaks
If the
turn square indicates Judge Speaks, flip over one Judge Card.
2.
Neighbour
Gift
If the turn square indicates
Neighbour Gift, each Neighbour House gives one flower to its favourite
player. Start with the Next-Door
Neighbour House to the left of the Green Thumb Pawn and proceed clockwise to
each Next-Door Neighbour House. After
all the Next-Door Neighbour gifts have been awarded, give away The Joneses’
gift, the Smiths’ gift and Millers’ gift.
The process to determine which player is awarded the flower on a
Neighbour House is described below.
[Details of how Neighbour Gifts are awarded are omitted.]
3. Flip Seeds in Nursery
If the turn square indicates Flip Seeds in Nursery, flip over any
Flower Tiles in the Nursery that were Seed side up, so that all of the Flower
Tiles are now Flower side up. It’s now too late in the season to plant
flowers from seeds; for the rest of the game, players can only buy flowers from
the Nursery as potted plants.
4. New Weed
The New Weed Special Event is done at the end of the Spread Weeds part of the Round Sequence and not in the Special
Events part of the Round.
GAME END
At the end of the last round, all of the Judge Score Cards are revealed and each garden is scored according to all of the Judge Cards. Players subtract 1 point for every weed in their garden. The player whose garden scores the highest wins the competition. Ties are broken by the total number of flowers in a player’s garden.
TIPS
Beginner Tips
[Beginner Tips omitted]
Advanced Tips
[Advanced Tips omitted]
Game Set-up for 4 Players
TOCCATA GAMES M6R 1T1 Phone: (416) 537 3126 Web: www.toccatagames.com E-mail: info@toccatagames.com |
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